Nintendo has stated that the DS stands for "Developer's System".
For those worthy enough to land a nice developing contract with Nintendo, it truly is.
These dedicated hobbyists come from all walks of life and cultures, many from Europe and the U. Homebrew poses no threat to the official developer kit, as it is so primitive in comparison.
Even if you made something to compete with officially produced software, it would be near impossible to publish it. Although software pirates often steal from homebrew discoveries to pirate software, the homebrew community abhors piracy and takes a strong stance against it. This means that you are free to break it open, dive into it, reverse engineer it, and so forth.
It would be close to impossible to publish a game made with homebrew tools. It would be hard to find another publisher who would try to publish something made with homebrew tools against Nintendo's will.
If not, spend at least 20 hours making a variety of programs on your own in addition to completing some tutorials.Most game development houses don't even get that far.Most games on the market today are put out by what is referred to as a publisher.Companies often don't have a problem with homebrew because it increases the demand for their gaming systems and helps them to learn more about their consumer base. The Xbox homebrew community made the Xbox do things that Microsoft never thought consumers wanted like playindie games, emulate classic game systems, run the Linux operating system, and so forth.Microsoft then included a lot of these features (excepting Linux, of course) in their most recent gaming console, the Xbox 360 via a system called XNA Game Sudio and Xbox LIVE Arcade (XBLA).