Whatever its inspirations, the tale of a Stickman trying to make it in an unfamiliar world was quite fun and quite well-received. And years later, Stick RPG 2, a huge open-world "realistic" role-playing session, has finally been released, barely beating Duke Nukem Forever out of the gate.
And so fans eagerly waited for a promised updated sequel. Was SRPG2 worth the wait until "when it was ready"? The game starts, like many RPGs do, with the character creation screen.
That it is filled with hilarious dialogue, fun minigames, and a pack of secrets is icing in the cake.
Each day is divided into four distinct sections: morning, afternoon, evening, and night, with different locations and missions available during each one.Generally, your immediate goal is exploration and being a sinner or a saint as you wish, but there is a meta-plot concerning the location of trans-dimensional artifacts...that just might be the key to returning to the third dimension once and for all.Personally, since its main purpose is to more easily distinguish your enemies from your light blue PC during combat sections, and their dialogue is so generic-badguy, I think it more an unfortunate choice of coloring than intentional stereotyping.Your mileage may vary.) These concerns are minor, and even if you don't enjoy SRPG2 like I have (though I think you will!